A personal diary of interactive experiences from art places, from the tube, from the street, from anywhere...
I'm a User experience thinker. designer,speaker. I'm passionate about photograhy and ethnography. I'd love to know what you're up to, so message me: @haramihailidou
Ai Weiwei (born 1957) is a Chinese artist, activist, and philosopher, who is also active in architecture, curating, photography, film, and social and cultural criticism.(Read more)
Tate modern & Ai Weiwei presented the work “SUNFLOWER SEEDS” an extreme big area in Tate covered by almost 100 milion sunflower seeds made out of porcelain in a village 1000km away from Beijing
The innovative system of Tate & Ai’s in interaction is that for the first time the relationsip of the artist to the viewer is not ending at the exhibition. Both Tate & Weiwei are interested into engaging the viewer into the artwork.
This is why they created an online website, where the artist is answering the questions that the viewers now users as well recorded after seeing the exhibit.
My Question (unfortunately did not took an answer probably my voice was not loud enough )
Below is an answered by the artist Question
The system is really well designed..when you leave Tate you are able to note down the date and time that your video was recorded and uploaded and by that time search into the website for your answer as well..
Lots of people took part into it..lot’s of videos..probably a good archive or a movie later?we will see..
Cool stuff exhibition run from 09 March - 11 March. It was an interactive artworks exhibition totally made through open source softwares & creativity from students of the MA Interactive media of London college of communication.
Art thread blog describes it in the best possible way here .
Our group project ,MesON is made by the following team .
Ravi Panghat
Hara Michailidou
Samantha Strinic
Monica Gajda
Tomek Osinki
Meson is the Greek word for the “medium” such as TV, internet, radio, newspapers. This is an experimental project which investigates how sounds affect our cognitive processes: such as memory and ability to focus. Our inspiration video..
It measures user’s memory capacity by generating a sequence of colours that the user has to repeat in the same order.The sequence starts out with one colour gradually adding extra colours one by one, and therefore getting more complex.
There are 3 stages of the experiment:
the user who plays the game is subjected to:
a pleasant sound
a slightly noisy sound
a very noisy/annoying sound
During each stage user can see their success rate on a Progress Bar and therefore notice and compare their results depending on the sound played.
User’s feeds:
“Can i play again?”
“I really want to win!”
”The baby crying is a personal sound that drives me crazy. It really made me loose patience and concetration”
”It is a matter of personality the way it affects you, for others it maybewill be motivationg, for me the last part was really difficult to complete.”
”I tried to focus on the game and do not hear to the sounds. Impossible.”
And at this point of today we meet not labs of crazy scientists - artists trying to transform a unique idea into reality, but a tight community sharing Knowledge & ideas in order to express “creativity through technology” on a new base..Arduino Art Projects
“Zipper Orchestra” is interactive video installation: a combination of the “Conductor Musical Score” as a physical controller and the “Zipper Actions Collage Video” as musical display. Users can play music by zipping and unzipping the physical zipper. The screen is a fashion collage, filled with 9 video clips from different people zipping and unzipping their clothes. By moving 9 sub zippers and 1 main zipper attached in a canvas, users can control the individual zipper motion in the screen as a conductor. The main long zipper will control 9 motions all together. Playing “Zipper Orchestra” enables users to create acoustic and visual harmony with others, and experiment opened erotic sense. (Joo Youn Paek)
The Zippers orchestra is the most from my point of view the most breliant art installation tha anyone has done using with arduino so far..
February 13, 2011 at 11:36am
From the newest to the oldest some more
interactive installations that you should be aware of..
2003
ACCESS - an interactive art installation by Marie Sester
Access is a public art installation that applies web and surveillance technologies, allowing web users to track individuals in public spaces with a unique robotic spotlight and acoustic beam system, without people wearing any gear, exploring the ambiguities among surveillance, control, visibility and celebrity.
Rob White’s “IBIS la bicyclette interactive” (2001) (IBIS the interactive bicycle) is an interactive installation inspired by a piece of text written by the author’s grandfather in 1909, in which he related his journey from England to Spain, through France and the Pyrenees. IBIS enables the spectator to explore that text interactively, thanks to an antique bike fitted with sensors, which gives the possibility to navigate through the time and space of the book at the desired speed.
«Telematic Dreaming» (1992) turns a bed into the support of high-resolution images that might show a partner, intimately alive although being thousand kilometers away. «Telematic Dreaming» (1992) turns a bed into the support of high-resolution images that might show a partner, intimately alive although being thousand kilometers away.
February 11, 2011 at 10:58pm
The Evolvement of Interactivity @Art Part_1
50’s Vision - Sensorama
The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology. Morton Heilig, who today would be thought of as a “multimedia” specialist, in the 1950s saw theater as an activity that could encompass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. He dubbed it “Experience Theater”, and detailed his vision of multi-sensory theater in his 1955 paper entitled “The Cinema of the Future” (Robinett 1994). In 1962 he built a prototype of his vision, dubbed the Sensorama, along with five short films to be displayed in it. Predating digital computing, the Sensorama was a mechanical device, which still functions today.
Early 1970’s Robotics Amazing for his time..
Was a Cybernetic Sculptor active in the late 1960’s and early 1970’s. His ground-breaking sculptures explored the interaction between his robotic works and the audience, and reached their height with The Senster, a large (15 feet long), hydraulic robot commissioned by the electronics giant, Philips, for their permanent showplace, the Evoluon, in Eindhoven in 1970. The sculpture used sound and movement sensors to react to the behaviour of the visitors. It was one of the first computer controlled interactive robotic works of art.
This is why last time I asked Does technology takes a long time to approach artists?